
Showing how things were when prydis was ruling the kingdom and what caused Melzel to want to try to start a war.ĭamn… she looks even hotter, with the white/silver hair! And clever use of the flames to avoid the censorship bars/pixels XD
#TWIN DUNGEON PRINCESSES 7 SERIES#
Would love to see a prequel series to prina. Her sword looks cool.I mean her actual sword btw It is not a Canon, but variations are always nice! :D Files Here is an exclusive Female Melzel variation, for my fans who don't like futa. Well, this is still sketch, so final comic/story/setting/design. What caused her form changing into darker one? It may be told in "Twin Dungeon Princesses 8"!

She was already fallen by her evil heart, but in this era, she had still angelic form. In this sketch, I drew Melzel in the past, when she brought "The Fiend War" to Prulina Kingdom. Melzel, one of villainess-heroine of "Twin Dungeon Princess" saga, is a fallen angel (and thus "Devil" now). Yeah, probably you see who is she easily. If you hope to avoid even a small spoiler, you can close/back from. loot the chests and you are done.As I said, I resume working on Prina for a while, and drawing some new character design sketches! Place both pendants on the pedestals to remove the barrier then take them back to resell. loot back the pyramids and go down the newly appeared hatches with both groups on both sides and follow down the path till you reach the doorway with the magical force field. Place the pyramids on the ground anywhere away from the pillars in both dungeons and change places then repeat the steps above to finish the other enemy and don't forget to loot the pendants. Select the character you placed in the other dungeon and have them spam all the buttons or just the Earth/Fire or Air/Fire for the higher damage until the enemy is dead and go loot them. Choose one of the allies in the larger group to confirm that the enemy spawned then reactivate the water and air buttons to create a stunning field, now select the ally with the teleportation skill/scroll and while still in sneak mode get close to the enemy and teleport them to stunning field which will start a combat engagement but since they are stunned their turn will be skipped. Keep the group in sneaking mode by the entrance ladder and only send one to read the tombstone then send them back to the entrance and also enable sneaking, as for the lone ally in the other dungeon you can have them follow the steps to summon the "Mysterious Opponent". ( Jahan Has the skill)Īfter defeating the guarding enemies for both access hatches to the dungeons give one of the pyramids to a companion and unlink them from the group then send them down one of the hatches and the rest of the group to the other hatch (this group MUST have the ally or character with the teleportation skill/scroll). The Teleportation Skill or 2 Teleportation Scrolls instead.If playing on Tactician or higher difficulty and want an easy encounter you can do the following: Requirements: Once the levers are pulled, an enemy spawns on the opposite room, and once defeated loot the pendants dropped by the enemies and approach the newly revealed hatch, use then pendants on them to claim your reward.

(North Dungeon code: Water, Earth, Air, Fire) (South Dungeon code: Earth, Water, Air, Fire) Order of levers in the North Dungeon: You must pull the levers in the second room in the order the tombstone found in the first room lists: Water, Earth, Air, Fire.

Order of levers in the South Dungeon: You must pull the levers in the first room in the order the tombstone found in the second room lists: Earth, Water, Air, and Fire.

Read the lever order in the north dungeon with one character and then have the other pull the levers in her dungeon in that order. One of your party should be on the North and other on the South dungeon.
